![]() Still, the controller layout is pretty straightforward with ZL and ZR handling zoom, L and R for moving through sub-menus and the right-thumbstick used for rotation. The Switch’s touchscreen isn’t used at all which we feel is a missed opportunity as it would’ve been a rather useful alternative for when we were laying out our roads or navigating around our city. Whilst the HD rumble is leveraged to help you place buildings the controls overall are pretty average and we often found ourselves demolishing badly placed roads more often than we’d like. Instead, you have to line them up using the grid and, with the imprecise left-thumbstick running the show, this is harder to achieve than you think. ![]() Nice big blue circles appear and line up and snap with other roads so you can connect your blocks up more easily. Mass Transit also tweaked a few things, our favourite being the addition of more visual indicators when laying roads. Mass Transit changed all this as it allowed you to link them together via hubs. You could use all of them but there was no way to make them work together. In the base game each public transport option was its own island. Some of them added some really fun and useful additions, especially the Mass Transit expansion. The lack of the expansions means you’re getting a very lean version of Cities: Skylines. Had they included Natural Disasters or Mass Transit for example (two expansions that added quite a bit to the base game) it’s possible that the increase of assets that would have been displayed may have amplified these graphical issues and sooner. It’s probably a good thing, then, that the Switch edition only includes the first two expansions: Snowfall and After Dark. Whilst our review city isn’t a large settlement by any stretch, the fact we saw any juddering here suggests larger and more dense cities may exacerbate these issues. Similarly, if you’re zoomed in and quickly drag across to make a long road the camera judders across trying its best to keep up. ![]() Oh wait, there’s factories.Įven in a relatively small city any densely populated area can cause the game to lag when rotating round your map. Though despite everyone’s best efforts here it seems that all their graphical cutbacks were mostly for naught. This isn’t a surprise and like many Switch ports it’s a necessary step to ensure the best gaming experience possible on Nintendo’s diminutive console. This is only really noticeable if you zoom all the way in and it’s also here you start to notice the less detailed textures too. There’s been some obvious streamlining and for those of you who may have played Cities: Skylines on another format will instantly spot the reduced draw distances and jaggier angles. Cities: Skylines is never short of a vista or two and lends itself rather nicely to pretty screenshots. It’s these moments while you watch your residential zones sprout new inhabitants that you can soak in the views and appreciate the prettiness that your urbanisation is currently sprawling into. This is, in part, down to its relaxing, rather airy, soundtrack but also due to the fact that in order to grow, you must wait and you must plan. Sure there are some stresses in running an entire city but the flow of Cities: Skylines - Switch Edition, like its brethren, can be a rather chilled affair. We don’t know about anyone else but building cities, for us, can be rather relaxing.
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